EBU R128 Audio Meters

C++, April 2018

As part of the MXF Viewer software developed for HBO, I implemented the EBU R128 Audio Meters which include a LUFS loudness meter for stereo and 5.1 channels, phase meters for stereo, true peak meters, and a loudness computation tool. In addition, I designed and implemented the GUI. One of the algorithms implemented was BS.1770 : Algorithms to measure audio programme loudness and true-peak audio level.

Hit the Snowman

Unity, Google VR SDK, October 2017

As part of the mixed reality experiments developed for HBO Innovation Lab, I created a VR game along with designer Bobby Chang. You throw snow balls at snowmen. It's Christmas!

Vimeo Staff Picks

JavaScript/CSS, April 2015

I designed and developed a web interface that displays Vimeo's staff picks videos using the Simple API.

See it live.

UX Design Exercise

JavaScript/CSS, April 2013

As part of a UX design exercise, I coded a web interface that has multiple user interactions.

See it live (Try hovering mouse on the left or right side).

SPH Multiple Fluids Simulation

C++, April 2013

I implemented a fluid simulator based on the paper Particle-Based Fluid-Fluid Interaction along with my teammate Adair Liu. I was responsible for implementing obj loader, porting to Maya and rendering.

Watch the video - OpenGL grabscreen | The one with a cow

Physically Based Smoke Simulation

C++, March 2013

I implemented an incompressible fluid simulator with a Semi-Lagrangian approach based on Navier-Stokes equations based on the paper Fluid simulation: SIGGRAPH 2007.

Physically Based Cloth Simulation

C++, February 2013

I implemented position based dynamics for cloth simulation based on the paper Position Based Dynamics.

Watch the video.

Physically Based Jello Simulation

C++, January 2013

I implemented a 3D mass-spring particle system to simulate jello animation, which includes Forward Euler and Midpoint integration implementation, collision detection, as well as importing and rendering in Maya.

Watch the video.

Personal Website - Wanderlust

HTML/CSS/JavaScript, Processing.js, February 2013

I dsigned and created my personal website.

Education Website - ICLTS

Ruby on Rails, jQuery, CSS, January 2013

I designed and created the International Chinese Language Teacher Society website for a startup.

Ray Tracer

C++, December 2012

I implemented a 3D ray tracer from scratch in C++, which includes creating a 3D scene graph, creating primitives (sphere, cube, cylinder) and meshes (surface revolution and extrusion), and implementing the ray tracer using the modified Phong shading model. The ray tracer can render reflectivity, transparency and refraction.

Volumetric Renderer

C++, September 2012

I implemented a volumetric renderer from scratch and then generated some nice clouds with it. Used a voxel buffer data structure to store voxels and implemented ray march process which gets data from the voxel buffer. Used Perlin noise to generate clouds, pyroclastic, cottons and cloudy sky images.

Bounzzz

Unity3D, C#, December 2012

My teammates and I designed and developed Bounzzz, a physically based, 2D side scroller arcade style game. The player is given a ball which he has to balance and not let it fall on the ground. I was responsible for game art, UI design and development.

Watch the video.

Planet Maker

Unity3D, C#, September 2012

I designed and developed a game based on the classic Asteroid game.

Watch the video.

Betterific

Ruby on Rails, jQuery, CSS, Fall 2012

Betterific is a start up company that focuses on innovation, user experience and crowdsourcing. I worked with the CEO and CTO to define requirements, design user experience, and develop website.

Visit the website.

iPaint

HTML/CSS/Javascript, August 2012

I designed and developed a UI prototype for a gesture based drawing tool. Conducted user testing using HCI methods.

See it live.

Invidio

HTML/CSS/JavaScript, Summer 2012

Invidio is a start up company that provides interactive video experience using computer vision methods. I worked with the CEO, CTO to design the UX and develop the front-end of the website.

See samples: landing page | image1 | image2

LIDRA Maya Plugin

Maya C++ API, MEL, May 2012

I implemented a Maya Non-Photorealistic Line Drawing Tool based on SIGGRAPH 2010 paper: Programmable rendering of line drawing from 3D scenes along with my teammate. I was responsible for implementing GUI and rendering effects.

Watch presentation video.

Physically Based Rigid Body Simulation

C++, March 2012

I implemented rigid body simulation.

Computer Animation

C++, December 2011

I implemented curve editor, BVH player, particle system, behaviour model.

Treasures of the World

Photoshop, Maya, O3D, 2010

My team created an O3D-based online learning environment. I was responsible for game design, modeling and UI.

Computer Graphics

Game, VR, AR

Web, UX, Misc